[dev] twenty-one days « Tidepool News

Today I fly to Phoenix and I woke up too damned early.  Stressing over all of it, today’s talk is a jumbled mess of pre-conference prep and daunted expectations.

My reach has always exceeded my grasp, so why should now be any different?   The blessing of such ambition is consistently exceeding the norm.  The curse is stress and broken promises.  “In the long run men only hit what they aim at. Therefore, though they should fail immediately, they had better aim at something high.”

So what’s to do?  Fifteen features, 9 improvements, 22 bugs, conference handouts, finish the trailer, make the Kickstarter page, publicize to new audiences, and keep these daily devlog posts going.  All the while spending working hours consulting for the State of Arizona and all my “free time” doing billable hours on my other project.

Twenty-one days. Criminy.  Will I finish all of it?  Of course not.

Will I try?   That’s the plan.

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