[dev] director flow « Tidepool News

Today I paced an empty dark Phoenix downtown while I talked and sketched the Tidepool director box UI flow.

Imagining how clicks and presses navigate a complex interrelation of data is never easy.  Imagining children using it is a whole ‘nother ball game.  What stays on the screen at the same time?   Will the player get lost?   Will she need to click back and forth between the panes too much?

In the end, you make the best design you can and implement it.   The sketch above is like a lump of clay that later gets molded after repeated use.  No one ever gets it right the first time.

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