Location, location, location! « Tidepool News

Every player in Tidepool gets their own “parcel”, which is a hectare-sized square they can build on as they wish.  It’s where they put their stories.

At the center of the Tidepool world is the “hub”, a four-parcel area where we can showcase the best content, teach new players, show off educational courseware, and otherwise experiment.  The “sandbox” can be changed by anyone, so it’s likely to be a place of constant creation and destruction.

Player parcels start north of the hub and circle around in rings as new players arrive.  So far we’ve filled out the first two rings with 32 players.  Players with a parcel closer to the hub will ultimately get more visitors, since it’s easier to walk from the center.  Location, location, location!

In other news, Tidepool development has stopped while I make some money.  I hope to begin the next milestone on Thanksgiving (Nov 26th).  Till then I’ll post maintenance releases to fix bugs, but otherwise nothing new.  We’ll keep playing Tidepool, adding content to the world, including stories and zoos and mazes, etc.

Many thanks to those who have playtested so far, as well as those who plan to try it right now Smiley

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