[dev] knuckle down day « Tidepool News

(day 1 of 30 till Alpha 4 and the Kickstarter)

Today is “knuckle down day”, or the day I start putting in consistent hours on Tidepool again.  I’ve had two months of post-release burnout, ending with a nice relaxing Thanksgiving break.  If I want to release Alpha 4 and start the Kickstarter on my Jan 21st birthday (which I do), there’s no wiggle room left.  I have 30 work days left … three weeks before my holiday break, and three after.

The schedule’s tight, though if I timebox features and stay consistent, I should be fine.  I’ll aim to release a version every Friday:

0.3.1 on Dec 4th (auto-updates, new java, home free all)
0.3.2 on Dec 11 (card decks, tab completion, compass nav)
0.3.3 on Dec 18 (colossal cave adventure)

0.3.4 on Jan 8 (improved map, timeline)
0.4 RC on Jan 15 (forum, reverse execution)
Alpha 4 on Jan 21 (kickstarter video, finished trailer)

My first goal is to have a full version of Crowther’s original Colossal Cave Adventure for people to play during the holidays.  It’ll be exactly forty years since his daughters played Adventure during their holiday break.  I’m hoping to honor that history.

My second goal is to finish Tidepool’s core functionality before the Kickstarter.  Alpha 5’s cognitive agent and Alpha 6’s realistic terrain are nice-to-haves.  They’ll make things much cooler, but you can play without them.

I’ll be posting daily to my devlog, morning podcast, and Let’s Play channel, so stay tuned.

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