Uncategorized « Tidepool News

Hi everyone,

Thank you for the great start today.  When I heard we got picked as a Kickstarter “Project We Love” I got so excited that I ran and told several complete strangers. Luckily, I’m at GDC, the Game Developers Conference, so these strangers know how hard it is to get a game funded.

My voice is hoarse from talking about Tidepool all day. The reception has been amazing, but I’m exhausted, as this photo shows.  Please save my voice and spread the word. 🙂

Tim

Tim finds his spot at GDC
Tim finds his spot at GDC

(last kickstarter update)

Well, folks, we tried.  A warm-hearted thank you to the 69 backers who pledged $5031. Because we didn’t reach the goal, we’ll get none of it. Your cards won’t be charged.

In retrospect, I’d make a better “ask” video, with gameplay and bullet points in the beginning before the personal ask. I’d also make it clear the drawings in the game are intentionally done by amateurs, since this encourages young kids to draw. Lastly, I’d pick another category than “video games”, since this clearly was not our crowd.

Live and learn. Since we weren’t funded, we won’t finish Tidepool this summer. Working weekends, I hope to finish by the end of the year.

Please signup to follow my progress and get announcements. You can also follow me on Twitter or like us on Facebook. To really deep dive, chime in on TIGsource.

We’re honoring the rewards, so let me know your Tidepool username by messaging me here or through our contact page. You don’t need to download to get a username.

Thank you for your faith in Tidepool.

Take care,
Tim

Each of Tidepool’s big milestone releases were scoped to be roughly four months of work. Alpha 1 took 3 months, 29 days, with a week off.

Alpha 2 had a “billable break” in the middle, taking 7 months to do 4.5 half months of work. Alpha 3 was better, taking 4.5 months to do 4.

Alpha 4 has been greatly delayed. In the last 11 months, I’ve put in  a measly 3.5 months of Tidepool work, with still a month to go.

So how did I lose 7.5 months?  Three months Kickstarter/marketing and 3.5 months billable break. And now another break looming.

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